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               Question by 
               skywatcher122 · Feb 11, 2017 at 03:29 PM · 
                texturemodel  
              
 
              Texture messing up after FBX export
 After I export model from 3ds max to FBX file whenever I import the fbx file to unity the texture map is messed up any solutions with this problem?
 After I export model from 3ds max to FBX file whenever I import the fbx file to unity the texture map is messed up any solutions with this problem?
- I tried to convert it to editable mesh it doesnt work 
- OBJ > import > FBX doesn't work 
 
                 
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