Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Gizmoi · Feb 13, 2013 at 11:36 AM · texturescalemodelstretching

How to Extend/Extrude a Mesh

I couldn't think of the best way to word the title, so I apologise if it's misleading.

Basically I want to make a grapple, more specifically the extendible bit that stretches to the faraway object it attaches to.

At the moment I'm using a line renderer and a simple unlit texture, but it looks terrible. I pondered using a cylinder model and simply scaling in height, but that would stretch the texture. Is there either a better way to achieve what I want, or a way to dynamically tile the texture at the same rate that it's stretching?

At the moment this is the code I am using each update to stretch the line renderer:

 // lerp from player towards target with grapple
 float t = Mathf.InverseLerp(m_StartTime, m_EndTime, Time.time);
 m_End = Vector3.Lerp(m_Start, m_Target, t);
 m_Line.SetPosition(1, m_End);

Any help is appreciated.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Sep 03, 2014 at 10:52 AM 0
Share

Assu$$anonymous$$g your object has a single texture, you can set the texture using $$anonymous$$aterial.mainTextureScale.

http://answers.unity3d.com/questions/451647/how-to-stretch-my-scale-in-unity-3d.html

avatar image AlwaysSunny · Sep 03, 2014 at 10:46 PM 0
Share

@Robertbu is correct. Alternately, if you can access the line's mesh's UVs, you can use nearly identical math to alter those.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Texturing Large Objects 0 Answers

[Texture] model's egdes 0 Answers

Unity won't load textures from a Maya File 0 Answers

Blood splatter PNG file flush with terrain? 1 Answer

Overlay text over multiple cubes 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges