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Question by yaapelsinko · Nov 21, 2013 at 02:31 AM · blender-exportingpivot-point

How to create/import/use pivot points on model using Blender?

I've tried but failed to find information about how to create pivot points in character or unit model (using Blender), so that I could use them in Unity Editor or in the runtime to place VFX, weapons or another components that are not a parts of the model itself.

Can someone guide me into the right direction?

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