- Home /
Problems importing blender animations into Unity
I have a simple animation of an exploding cube, that I made with blender. I set up the animation in blender, and then exported it as a .fbx file into unity. When I look at the cube in the editer on the right, I see what I would expect to, exept when I try to play the preview, nothing happens. It goes throught the animation but nothing moves! When I put the prefab into the unity 3d editer, and click play, the cube just stands still. Anyone know how to fix this!?
Sorry if the description was a little long - Pie Lord
Well.. no. How would I add one, and what do they do? I'm pretty new to blender and all of this.
Your answer

Follow this Question
Related Questions
Blender multi piece animations. 0 Answers
Imported Blender Animations are Huge? 1 Answer
Unity 5.x not import Blender Animations to well in any format 1 Answer
blender lattice animation to unity 0 Answers
keyframes problem 1 Answer