Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Vonricter · Apr 26, 2017 at 10:37 PM · camera-movementcharacter controllercharacter movementcharacter controllingcamera controls

Problem with game objects moving relative to the camera Y axis? [ANSWERED]

I recently picked up Unity primarily for the purpose of learning C#

right now I'm trying to tackle character/camera controller scripts but I'm having a bit of an issue with the game object moving in the literal direction of the camera, even if that means attempting to move upwards, or downwards through the floor depending on camera position

here is my code, i'm using unity 5.6

is there a way i can code around this, or should i start from a completely different approach?

 void ControlPlayer()
     {
         float moveHorizontal = Input.GetAxis("Horizontal");
             float moveVertical = Input.GetAxis("Vertical");
         jumpInput = Input.GetAxis("Jump");
  
         Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
         movement = Camera.main.transform.TransformDirection(movement);
 
         transform.rotation = Quaternion.LookRotation(movement);
         transform.Translate (movement * movementSpeed * Time.deltaTime, 
         Space.World);


 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Vonricter · Apr 27, 2017 at 06:58 AM

Hey if anyone reads this and is wondering what my solution was, i achieved the type of camera relative movement i wanted with this code

 void FixedUpdate () {
         float h = Input.GetAxis("Horizontal");
         float v = Input.GetAxis("Vertical");
 
         m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 0, 1)).normalized;
         m_Move = v*m_CamForward + h*m_Cam.right;
         transform.Translate (m_Move * movementSpeed * Time.deltaTime, Space.World);
     }
 }
 


Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

102 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Character keeps moving in one direction on its own (Personagem movendo em uma direção sem apertar nada) 1 Answer

Rotate Camera around fixed point in specified increments (Bonus: How could I lerp this?) 0 Answers

My character only flips left and right. I want him to move and jump onto platforms. Its donkey kong and I want him to catch coins. At the moment hes just swopping directions. I cant find what Im doing wrong!! Please help! 0 Answers

Character Controller - Limit controller speed 0 Answers

Character jump 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges