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Question by
Eric-Chadwick · Jan 20, 2012 at 11:07 PM ·
fbxlightmapadvanceduv2
Examine UV2 generated by FBX importer?
I would like to examine the lightmap UVs generated in Unity 3.4.2f3 by the FBX importer, to verify my "advanced" settings are working as intended. Is there a way to view UV2 as a flat wireframe? Maybe I need to export the mesh to another application to do this? Thanks for any pointers!
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Answer by Eric-Chadwick · Feb 25, 2012 at 03:06 AM
I've found one imprecise way... Clear the lightmaps, select one mesh, and Bake Selected. Then the layout will appear in the generated lightmap. Great way to test settings.