- Home /
Visible Seams in Lightmaps
Hi,
Maybe someone can help me with my issue,
I'm making a cylindrical object
Here it is in 3dsmax : http://img4.hostingpics.net/pics/2068353dsmaxMesh.jpg
here are my UV2: http://img4.hostingpics.net/pics/764734UV2.jpg
The problem is the result with unity when my lightmaps are baked :
Here are my scene lightmap parameters : http://img4.hostingpics.net/pics/562774params.jpg
and the lightmap itself : http://img4.hostingpics.net/pics/732529lightmap.jpg
I've tried a lot of things, increasing the padding, the resolution and changing General Gi to HighResolution, and also change the Object scale in lightmap to 15, nothing worked The only thing that make this seam disappear (but still a bit visible) is to enable the final gather.
Is someone have an answer why this happened and maybe how to avoid it on cylindrical objects ?
Thank you for your time