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How to export a tessellated mesh?
Hi,
I'm using the tessellation shader on a simple plane mesh and whenever I try to export the resulted mesh using this script http://wiki.unity3d.com/index.php?title=ObjExporter the original plane is exported without the geometry generated by the shader.
I opened the profiler and looked for the tessellated mesh in the memory profiler under "Not Saved" and "Scene Memory" but only the original not tessellated plan was there.
so where is the tessellated mesh is actually stored and is there any way to export it out of unity?
The tessellated mesh does only exist in the GPU memory since its generated on the GPU and is not accessible via script.
There should be a way to use compute shaders to send GPU data to RA$$anonymous$$
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