Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by liorelisberg · Aug 03, 2019 at 07:11 AM · c#gameobjectunityeditorlevel load

** why does my Enum parameter goes back to default value? **

i have created 4 levels, but i'm stuck in the first two because my enum Level keeps going back to default=level_1... so i'm stuck between level 1 and 2,why does my parameters goes back to initial/default value?, thanks . Btw this is true as well for any other parameters i've tried.

 using UnityEngine;
 using UnityEngine.SceneManagement;
 
 [DisallowMultipleComponent]
 public class Rocket : MonoBehaviour
 {
     [SerializeField] float rcsThrust = 300f;
     [SerializeField] float mainThrust = 2000f;
 
     [SerializeField] AudioClip mainEngine;
     [SerializeField] AudioClip death;
     [SerializeField] AudioClip success;
 
     [SerializeField] ParticleSystem mainEngineParticles;
     [SerializeField] ParticleSystem deathParticles;
     [SerializeField] ParticleSystem successParticles;
 
     [SerializeField] float levelLoadDelay = 2f;
 
     Rigidbody rigidBody;
     AudioSource audioSource;
     enum Level { Level_1, Level_2, Level_3, Level_4 };
     Level currentLevel = Level.Level_1;
 
     enum State { Alive, Dying, Transcending };
     State state = State.Alive;
 
     void Start()// Start is called before the first frame update
     {
         rigidBody = GetComponent<Rigidbody>();
         audioSource = GetComponent<AudioSource>();
 
     }
 
     // Update is called once per frame
     void Update()
     {
         if (state == State.Alive)
         {
             RespondToThrustInput();
             RespondToRotateInput();
         }
         print(currentLevel); //print check
     }
     void OnCollisionEnter(Collision collision)
     {
         if (state != State.Alive)
             return;
 
         switch (collision.gameObject.tag)
         {
             case "Friendly":
                 //do nothing
                 break;
             case "Finish":
                 StartSuccessSequence();
                 break;
             default:
                 StartDeathSequence();
                 break;
         }
     }
     private void StartSuccessSequence()
     {
         state = State.Transcending;
         audioSource.Stop();
         audioSource.PlayOneShot(success);
         successParticles.Play();
         Invoke("LaodNextScene", levelLoadDelay);
     }
     private void StartDeathSequence()
     {
         state = State.Dying;
         audioSource.Stop();
         audioSource.PlayOneShot(death);
         deathParticles.Play();
         Invoke("LaodFirstScene", levelLoadDelay);
     }
     private void LaodNextScene()
     {
         switch (currentLevel)
         {
             case Level.Level_1:
                 {
                     print("loading level 2");
                     currentLevel = Level.Level_2;
                     SceneManager.LoadScene("Level_2");
                     break;
                 }
             case Level.Level_2:
                 {
                     print("loading level 3");
                     currentLevel = Level.Level_3;
                     SceneManager.LoadScene("level_3");
                     break;
                 }
             case Level.Level_3:
                 {
                     print("loading level 4");
                     currentLevel = Level.Level_4;
                     SceneManager.LoadScene("level_4");
                     break;
                 }
             case Level.Level_4:
                 {
                     print("loading level 4 again");
                     SceneManager.LoadScene("level_4");
                     break;
                 }
             default:
                 print("invalid level");
                 break;
         }
     }
     private void LaodFirstScene()
     {
          currentLevel = Level.Level_2;
         SceneManager.LoadScene(currentLevel.ToString()); //changed for debugging-should go to level_1
     }
     private void RespondToThrustInput()
     {
         if (Input.GetKey(KeyCode.Space))
             ApplyThrust();
         else
         {
             audioSource.Stop();
             mainEngineParticles.Stop();
         }
     }
     private void ApplyThrust()
     {
         rigidBody.AddRelativeForce(Vector3.up * mainThrust * Time.deltaTime);
         if (!audioSource.isPlaying)
             audioSource.PlayOneShot(mainEngine);
         mainEngineParticles.Play();
         if (!mainEngineParticles.isPlaying)
             print("Error");
     }
     private void RespondToRotateInput()
     {
         rigidBody.freezeRotation = true;
         float rotationThisFrame = rcsThrust * Time.deltaTime;
 
         if (Input.GetKey(KeyCode.A))
         {
             transform.Rotate(Vector3.forward * rotationThisFrame);
         }
         else if (Input.GetKey(KeyCode.D))
         {
             transform.Rotate(-Vector3.forward * rotationThisFrame);
         }
 
         rigidBody.freezeRotation = false;
     }
 },
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Vega4Life · Aug 03, 2019 at 01:00 PM

Because when you change scenes, it also recreates the rocket script - making it completely fresh. In other words, every time you change the scene, all your values get reset.


You need to extract out the changing of the scene into some sort of SceneManager that is static (or a singleton) that wont be destroyed on load. Then rocket script calls into the SceneManager to switch scenes. The rocket script will be reloaded, but the sceneManager maintains all the correct data.


Like someone else mentioned you could also just make Level currentLevel a static (static Level currentLevel) - and it would keep its value for a reload. I didn't mention it because instinctively didn't think the rocket should worry about handling reloading of the scene. But either way works.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

659 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Must I always create a public variable for Prefabs? 2 Answers

Game freezes everything when calling WaitForSeconds 1 Answer

Changing components of a IK Solver at runtime? 0 Answers

Cannot Send Class Object From One Scene to Another 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges