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Question by
Damiano96 · Jan 19, 2021 at 11:45 AM ·
c#gameobjectunityeditorinverse kinematicgamedesign
Changing components of a IK Solver at runtime?
Hey! Does anyone know how to access the IK components in Unity via script? I've got a fabrik Solver 2d component on my gameobject but can't find a way to get a reference to it with code!
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