- Home /
Mapping GUIText to Canvas
I am looking to create a speech bubble attached to a character.
The way I was thinking to implement this (v4.6) was to attach a canvas (triangular image) to the object and then map a GUIText overlay to the end of that.
This would keep the text upright even if the character is upside down. I would also like to shrink the triangular canvas image as the camera zooms in.
Is there a more efficient way to accomplish this?
Your answer
Follow this Question
Related Questions
What image dimension to use for my UI elements? 1 Answer
Two panels to fit the size of the parent panel in Portret mode. 0 Answers
Making a UI menu loop while navigating 1 Answer
AR GPS locator app not displaying lat & long in apk camera display 0 Answers
My UI buttons work fine in editor but when I exported the game on Android, only some of them works. 0 Answers