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Question by Jerard02 · Sep 08, 2016 at 01:19 PM · xmlhowquiz

Created a quiz game and i used XML to store my questions and answer but i have an error that i cant solve it in my own.TIA

Here is the codes for my data.xml

 <Question>

Where is the Oton Death Mask found? Mactan, Cebu General Santos City , Davao San Antonio, Oton, Iloilo Malolos, Bulacan 3

 <Question>
   <questionText>Where is the Manunggul Jar found?</questionText>
   <answerA>Palawan</answerA>
   <answerB>Romblon</answerB>
   <answerC>Cebu</answerC>
   <answerD>Bulacan</answerD>
   <correctAnswerID>1</correctAnswerID>
 </Question>
  



here is the questionManager

using UnityEngine; using System.Collections.Generic; using System.Xml; using System.Xml.Serialization; using System.IO;

public class QuestionManager : MonoBehaviour { [SerializeField] private TextAsset questionDataXMLFile; private questionData questionData; private Questions currentQuestion; public static string dataPath; public string path;

 void Start()
 {
             questionData = questionData.LoadFromText(Path.Combine("dataPath/Path", "dataXMLFile.xml"));
         }
    

 // Call this when you want a new question
 public void SetNewQuestion()
 {
     // gets a random question
     int q = Random.Range(0, questionData.questions.Count - 1);
     currentQuestion = questionData.questions[q];


     questionData = questionData.LoadFromText(Path.Combine(dataPath ,"dataXMLFile.xml")); // add code here to set text values of your Question GameObject
     questionData = questionDataXMLFile.name = GetComponent<questionData>().questions = questionData.questions; // e.g. GetComponent<SomeScript>().Text = currentQuestion.questionText this line is my error![alt text][1]
     print(Application.dataPath);
 

 }

 // Use this to see if user selected correct answer
 public bool CorrectAnswerSelected(int selectedAnswerID)
 {
     return selectedAnswerID == currentQuestion.correctAnswerID;
 }

}

and the questionData

using UnityEngine; using System.Collections.Generic; using System.Xml; using System.Xml.Serialization; using System.IO; using System;

public struct Questions{

 public static string dataPath;
 public string path;

 public string questionText;
 public string answerA;
 public string answerB;
 public string answerC;
 public string answerD;
 public int correctAnswerID;

 public string Text { get; internal set; }

 internal static object GetComponent<T>()
 {
     throw new NotImplementedException();
 }

} public class questionData{ [XmlArray("Questions")] [XmlArrayItem("Question")] public List questions = new List();

 public string GetComponent { get; internal set; }

 internal questionData LoadFromText(object p)
 {
     throw new NotImplementedException();
 }

 public static questionData LoadFromText(string text)
 {
     try
     {
         XmlSerializer serializer = new XmlSerializer(typeof(questionData));
         return serializer.Deserialize(new StringReader(text)) as questionData;
     }
     catch (Exception e)
     {
         Debug.LogError("Exception loading question data: " + e);
         return null;
     }
 }

 public static implicit operator questionData(List<Questions> v)
 {
     throw new NotImplementedException();
 }

 public static implicit operator questionData(string v)
 {
     throw new NotImplementedException();
 }

}

[1]: /storage/temp/77870-problem.jpg

problem.jpg (84.8 kB)
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