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Question by RoninGT · Nov 14, 2018 at 01:08 PM · androidprefablistxmlcoroutines

Leader-board not working consistently

I am working on a leaderboard script for my game. It reads XML and then populates that into a list then uses a UI prefab to populate a scroll view. It works... just not consistently. Sometimes it will load sometimes it will not and it never loads outside of the Unity editor like on mobile devices. I could use another set of eyes to help me with this issue.

Leaderboard.cs

 using UnityEngine;
 using System.Collections;
 using UnityEngine.Networking;
 using UnityEngine.UI;
 using System.Xml;
 using System.IO;
 using System.Collections.Generic;
 
 [System.Serializable]
 public class HighScore
 {
     public string Rank;
     public string Name;
     public string Score;
 }
 
 public class Leaderboard : MonoBehaviour
 {
     public GameObject scorePrefab;
     public List<HighScore> scoreList;
     public Transform contentPanel;
     public Text errorMessage;
 
     void Awake()
     {
         StartCoroutine(GetText());
     }
 
     private void parseXmlFile(string xmlData)
     {
         int rank = 0;
 
         errorMessage.enabled = true;
 
         XmlDocument xmlDoc = new XmlDocument();
         xmlDoc.Load(new StringReader(xmlData));
 
         string xmlPathPattern = "XML PATH INFO";
         XmlNodeList myNodeList = xmlDoc.SelectNodes(xmlPathPattern);
 
         foreach(XmlNode node in myNodeList)
         {
             rank++;
 
             XmlNode name = node.FirstChild;
             XmlNode scor = name.NextSibling;
 
             //int newScore = XmlConvert.ToInt32(scor.ToString());
 
             HighScore score = new HighScore();
             score.Rank = rank.ToString() + " - ";
             score.Name = name.InnerXml;
             score.Score = scor.InnerXml;
 
             scoreList.Add(score);
 
         }
 
         errorMessage.enabled = false;
         PopulateScores();
     }
 
     IEnumerator GetText()
     {
         UnityWebRequest www = UnityWebRequest.Get("URL TO MY XML HERE");
         yield return www.SendWebRequest();
 
         if (www.isNetworkError || www.isHttpError)
         {
             Debug.Log(www.error);
             errorMessage.enabled = true;
             errorMessage.text = www.error.ToString();
         }
         else
         {
             // Show results as text
             parseXmlFile(www.downloadHandler.text);
 
             // Or retrieve results as binary data
             byte[] results = www.downloadHandler.data;
         }
     }
 
     private void PopulateScores()
     {
         foreach (var highscore in scoreList)
         {
             GameObject scorePanel = Instantiate(scorePrefab) as GameObject;
             HighScorePrefab prefab = scorePanel.GetComponent<HighScorePrefab>();
             prefab.Rank.text = highscore.Rank;
             prefab.Name.text = highscore.Name;
             prefab.Score.text = highscore.Score;
             scorePanel.transform.SetParent(contentPanel);
         }
     }
 }

HighScorePrefab.cs

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class HighScorePrefab : MonoBehaviour
 {
     public Image Image;
     public Text Rank;
     public Text Name;
     public Text Score;
 }

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Answer by RoninGT · Nov 14, 2018 at 04:23 PM

UPDATE: I got it to load randomly on my android device didn't change any code. It's like it loads when it wants to. I am thinking its calling to populate the list before the code has had time to parse the xml fully. Any feedback?

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