Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kinnybean · Dec 20, 2016 at 07:46 AM · normalsinvisiblefaces

Face missing when importing from blender, nothing is working.

I created this house model in blender, but my problem is the back side of the roof will not render. I have tried ticking backface culling, recalculating, flipping normals everything. Nothing will work, i import it into unity and it just refuses to show up.

alt text

alt text

unit.png (298.6 kB)
blend.png (502.1 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image FlyingHighUp · Dec 20, 2016 at 05:36 PM 0
Share

I'm under the impression the normals on the roof are still inverted. If it didn't import though, it wouldn't show up in Unity's wireframe.

Can you select the roof in Unity, or is the wireframe totally missing?

avatar image FlyingHighUp FlyingHighUp · Dec 20, 2016 at 05:38 PM 0
Share

Oh yeah, if the normals are inverted, you'll need to to select that face in edit mode and flip the normals.

Then in Unity's model import settings for that model, make sure "Recalculate Normals" isn't checked.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Xib · Dec 20, 2016 at 05:43 PM

You probably need to "Recalcualte normals" in blender in "Edit Mode" under "Shading / UVs" there is a button called "Recalculate" under the "Normals:" section. Select all vertices and press that button.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Faces from Blender Mesh Not Being Rendered, Normals Are Correct 1 Answer

Blender import: Two faces refuse to show 1 Answer

Procedural mesh, half the faces have wrong normals 1 Answer

Renderer on object disabled after level reload 1 Answer

Is vertices.normals face- or vertex-normals? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges