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Face missing when importing from blender, nothing is working.
I created this house model in blender, but my problem is the back side of the roof will not render. I have tried ticking backface culling, recalculating, flipping normals everything. Nothing will work, i import it into unity and it just refuses to show up.
I'm under the impression the normals on the roof are still inverted. If it didn't import though, it wouldn't show up in Unity's wireframe.
Can you select the roof in Unity, or is the wireframe totally missing?
Oh yeah, if the normals are inverted, you'll need to to select that face in edit mode and flip the normals.
Then in Unity's model import settings for that model, make sure "Recalculate Normals" isn't checked.
Answer by Xib · Dec 20, 2016 at 05:43 PM
You probably need to "Recalcualte normals" in blender in "Edit Mode" under "Shading / UVs" there is a button called "Recalculate" under the "Normals:" section. Select all vertices and press that button.