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[FIXED] Fix textures from "shrinking"
Hello everyone! I am making a game and I need to know how I can fix a this with my textures:
When I make it smaller on one side it makes it blurry and it doesn't look good. I would like it to kinda cut a peice out of the texture and use that instead. So do anyone know how I can fix this? And sorry if I can't explain it very well. I am not English.
Answer by M1k4 · Jul 12, 2013 at 01:27 PM
Search for UV maps on google, they are used to map your texture onto the object.
In other words, do you see the 4 little dimples on the top of the near side? No matter how much you stretch or shrink that side, those 4 rivets will always be there.
You have to make your own box (3ds$$anonymous$$ax, or Blender is free; either way, just learning enough to make a box will take hours. 3d modelling is an entire skill) and then tell it how many rivets go on the side.
$$anonymous$$ight be easier just to make another small 1-rivet box to go on the end.