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This question was closed Aug 20, 2013 at 07:20 AM by Hugs Are Drugs for the following reason:

The question is answered, right answer was accepted

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Question by Hugs Are Drugs · Aug 20, 2013 at 06:23 AM · texturegridblurblurry

Grid Texture is Blurry at Certain Angles

I've added a texture to my game to create a visual grid for placing objects, at certain angles (higher angles) it looks clean and sharp but at others (lower angles) it looks blurry and messy, in browser (not editor) it'll be completely unidentifiable at the lowest angle you can move the camera too.

What is this effect, and if it can be removed, how? I'm not very skilled with computer graphics to be honest.

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avatar image Sajidfarooq · Aug 20, 2013 at 06:28 AM 0
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Check your anisotropic filtering, texture filter mode (trilinear will blur most), and mipmap bias.

avatar image whydoidoit · Aug 20, 2013 at 06:57 AM 0
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You could just kill mip maps for it entirely - it doesn't affect performance, but clearly it might look very "pixelly"

avatar image Hugs Are Drugs · Aug 20, 2013 at 07:19 AM 0
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Eh, I'll just forget about the grid entirely.

It doesn't even look that great anyway.

Thanks for the help though.

avatar image clunk47 · Aug 20, 2013 at 06:20 PM 0
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Crank up your aniso level.

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Answer by Hugs Are Drugs · Aug 20, 2013 at 06:53 AM

The filtering was the thing I checked first before even asking, it blurs the least with bilinear with a level of 3 and beyond.

I set the mipmap bias to 0.75 and it looks nice and sharp to how I sorta want, although the issue of some to all lines disappearing at low angles is still there, but I'm pretty sure that's just an inherent property of having such a tight grid, is it not?

Also, how much of a performance drop with a value of 0.75 give, the game will probably be played in a browser, (or not played at all).

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