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Question by Plattadrug · May 15, 2020 at 07:20 PM · blendershadowsnormals

Weird shadows on imported blender mesh even though shadows are turned off

I imported my character from blender to unity and it has a bunch of weird stuff going on. I recalculated the normal's in blender and re imported but that didn't work. I have set my character to not cast shadows in the inspector but nothing changes on the model. I have played with the directional light in the scene but again that has no effect. I have also tried setting unity to calculate normal's but that also does nothing. Below is the model as it appears in both blender and unity.

bview.png (149.3 kB)
uview.png (18.7 kB)
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Answer by JedBeryll · May 15, 2020 at 07:40 PM

This looks like a smoothing issue. Try setting the normals to calculate, smoothing source to from angle and increase the smoothing angle until it looks right. I think a value of 25-30 should work.

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avatar image Plattadrug · May 15, 2020 at 07:52 PM 0
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I have tried this and the result is below. I also want to keep the "low poly" look of my model so I would not like to use smooth shading. Even still there is there is a lot of problems when smooth shaded so I don't believe that is the issuealt text

smooth-shaded.png (66.8 kB)
avatar image JedBeryll · May 15, 2020 at 08:12 PM 0
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Oh then i misunderstood you... you can use multiple directional lights (not the best for performance) or you can add ambient light to the scene in the lighting settings. Its in Window/Rendering/Lighting settings or something like that. Set environment lighting source to color and pick a color below.

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