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Question by canaguy · Jun 08, 2018 at 07:36 PM · beginnerpongbeginners

How to set boundries for an object and reset its position?,How to change the position of an object when out of bounds?

I am creating a pong-esque game with physics using the "dynamic rigidbody 2d feature", however when i try setting boundries for goals the ball just starts off by rotation around the 0,0,0 point forever.

     void Update() {
     //Out of bounds code (too far left or too far right)
     if (transform.position.x < -25f)
     {

         transform.position = Vector2.zero;

     }
     if (transform.position.x < 25f)
     {

         transform.position = Vector2.zero;

     }
     },

I have the following code to restrict the movement of an object when it enters a "goal on either side. However when I start the game the object (dynamic) just goes in circles around position 0,0,0.

void Update() {

     //Out of bounds code (too far left or too far right)

     if (transform.position.x < -25f)
     {

         transform.position = Vector2.zero;

     }
     if (transform.position.x < 25f)
     {

         transform.position = Vector2.zero;

     }
     }
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Answer by _samuel12345 · Jun 08, 2018 at 08:21 PM

Shouldn't it be

          if (transform.position.x > 25f)
 

instead of

      if (transform.position.x < 25f)
 


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Answer by canaguy · Jun 08, 2018 at 08:25 PM

Yes, thank you so much. Sorry for the small mistake.

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