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Question by AliKhan_1018 · Feb 15, 2018 at 04:53 PM · uibeginnerstuckbeginners

UI color issue

Hi, I am trying to change the color of the timer to red(warningColor) once it reaches below a certain time. But when i play the game and the countDown reaches 10 or below all the text elements(timer, level name, score) turn red(warningColor) and stay red even when i exit play mode, and reset back to white when i enter play mode again. briefly, how do i change timer's color without affecting the other? public class GameManager : MonoBehaviour { #region VARIABLES public GameObject player; public GameObject obstacle; public Text timer; public Text score; public Text levelName; public float countDown; public Color warningColor; public Color defaultColor; #endregion

     void Start()
     {
         LevelName();
     }
 
     void Update()
     {
         DisplayScore(); 
         Timer();
         Fall();
     }
 
     void DisplayScore()
     {
         score.text = player.transform.position.z.ToString("0");
     }
 
     void LevelName()
     {
         levelName.text = "Level: " + SceneManager.GetActiveScene().buildIndex + 1.ToString();
     }
 
     void Timer()
     {
         
         countDown -= 1 * Time.deltaTime;
         timer.text = "Time Left: " + countDown.ToString("0");
         if (countDown <= 0)
         {
             countDown = 0;
             Debug.Log("Time's Up");
         }
 
         if(countDown <= 10)
         {
             timer.material.color = warningColor;
         }
         else
         {
             timer.material.color = defaultColor;
         }
     }
 
     void Fall()
     {
         if(player.transform.position.y < -5)
         {
             SceneManager.LoadScene(SceneManager.GetActiveScene().name);
         }
     }
     
 }


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Answer by TreyH · Feb 15, 2018 at 05:08 PM

You're changing the shared material instead of the color of that element. Use

 timer.color = warningColor;

When a material's color changes, anything using that material will also change their appearance. These changes will persist through scene changes.

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avatar image AliKhan_1018 · Feb 15, 2018 at 05:58 PM 1
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Thanks TreyH

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