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BSoD on Build, Find Cause
Hi,
when building one of my projects, Unity causes my pc to crash with a bsod. Now I know unity doesn't cause a crash in general or any other program does, but building this project crashes my pc due to one or more bugs. The bsod usually throws a system_serverice_exception, bad_pool_caller or page_fault_in_nonpaged_area, which seem to be connected to graphics or filesystem stuff. Since I can safely say my hardware is not malfunctioning, I'd like to know how to identify the cause in my project.
Is it due to some faulty shader, corrupted mesh or anything else? I don't know. What may be the cause of the bsods?
Just to be clear, all other projects build without problems and no other program causes a bsod.
Trace back to when it started happening an decide what was added since then. Start an empty project and add those components one by one until BSOD reoccurs.
Did you ever find an answer to this? 5.6 in 2018 started happening after the creators update when I try to build $$anonymous$$ac (Windows is fine O_o)
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