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Question by DiGiaCom-Tech · Jun 01, 2015 at 04:06 AM · terrain bug

Terrain Details - Detail Mesh Scaling Issues...

I'm adding various rocks to my terrain but it looks like the built in randomization routines (height & width) are going negative and turning the rocks inside out. I would imagine that for grass textures this would be desirable as it would produce a mirror image of the bill-boarded texture. But for detail meshes it is a problem.

alt text

alt text

As you can see in the image above, the rock in the left foreground is inverted, but the one in the right background isn't? Am I doing something wrong here in the way I'm placing detail meshes -or- is this a bug within Unity 3D itself?

editdetailmeshscene2.png (372.0 kB)
editdetailmesh.png (12.4 kB)
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