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Renderer puts Speedtrees above terrain somehow
Hi All!
I have a strange issue:
Whenever I build a project containing the broadleaf speedtree, the trees show through the terrain ( Looks like shadows only )
Does not occur in-editor. Built in terrain shader is used. All lightmaps are baked. I wonder if anybody else ran into this and found the origin/solution of the problem.
Answer by carlqwe · Apr 26, 2015 at 11:36 AM
Have you tried to change the shadows of the trees and change back from baked, may be just a small bug. :)
Did try, didn't fix :( I came to the conclusion it was being caused by the planar reflection of water4 somehow. Reimported the pack and it's gone :) Thanks for your reply. Will flag as answered ;)
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