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Question by MarcaisDesign · Nov 05, 2016 at 07:28 AM · editorwindoweditorguiparser

Getting a parser error in my level editor in my bubble shooter?

 using UnityEngine;
 using System.Collections;
 using UnityEditor;
 using System;
 using System.IO;
 
 public class LevelEditor : EditorWindow
 {
     private static LevelEditor window;
     private int maxRows;
     private int maxCols = 11;
     public static BallColor[] levelSquares = new BallColor[81];
     private Texture[] ballTex;
     int levelNumber = 1;
     private Vector2 scrollViewVector;
     private Target target;
     private LIMIT limitType;
     private int limit;
     private int colorLimit;
     private int star1;
     private int star2;
     private int star3;
     private string fileName = "1.txt";
     private BallColor brush;
     private int selected;
 
     [MenuItem("Window/Level editor")]
     static void Init()
     {
         // Get existing open window or if none, make a new one:
         window = (LevelEditor)EditorWindow.GetWindow(typeof(LevelEditor));
         window.Show();
     }
 
     public static void ShowWindow()
     {
         EditorWindow.GetWindow(typeof(LevelEditor));
 
     }
 
     void OnFocus()
     {
         if (maxRows <= 0)
             maxRows = 30;
         if (maxCols <= 0)
             maxCols = 11;
 
         Initialize();
         LoadDataFromLocal(levelNumber);
         LevelEditorBase lm = GameObject.Find("LevelEditorBase").GetComponent<LevelEditorBase>();
         ballTex = new Texture[lm.sprites.Length];
         for (int i = 0; i < lm.sprites.Length; i++)
         {
             ballTex[i] = lm.sprites[i].texture;
         }
 
     }
 
     void Initialize()
     {
         levelSquares = new BallColor[maxCols * maxRows];
         for (int i = 0; i < levelSquares.Length; i++)
         {
             levelSquares[i] = 0;
         }
 
     }
 
     void OnGUI()
     {
         if (levelNumber < 1)
             levelNumber = 1;
 
 
         scrollViewVector = GUI.BeginScrollView(new Rect(25, 45, position.width - 30, position.height), scrollViewVector, new Rect(0, 0, 400, 2000));
   //      GUILayout.Space(-30);
 
 
 
             GUILevelSelector();
             GUILayout.Space(10);
 
             GUILimit();
             GUILayout.Space(10);
 
 
             GUIColorLimit();
             GUILayout.Space(10);
 
             GUIStars();
             GUILayout.Space(10);
 
             //GUITarget();
             //GUILayout.Space(10);
 
             GUIBlocks();
             GUILayout.Space(20);
 
 
             GUIGameField();
 
             GUI.EndScrollView();
 
     }
 
 
     #region leveleditor
 
     void GUILevelSelector()
     {
         GUILayout.BeginHorizontal();
         GUILayout.Label("Level editor", EditorStyles.boldLabel, new GUILayoutOption[] { GUILayout.Width(150) });
         //if (GUILayout.Button("Test level", new GUILayoutOption[] { GUILayout.Width(150) }))
         //{
         //    PlayerPrefs.SetInt("OpenLevelTest", levelNumber);
         //    PlayerPrefs.SetInt("OpenLevel", levelNumber);
         //    PlayerPrefs.Save();
 
         //    EditorApplication.isPlaying = true;
 
 
         //}
         GUILayout.EndHorizontal();
 
         //     myString = EditorGUILayout.TextField("Text Field", myString);
         GUILayout.BeginHorizontal();
         GUILayout.Space(30);
         GUILayout.BeginVertical();
         GUILayout.BeginHorizontal();
         GUILayout.Label("Level:", EditorStyles.boldLabel, new GUILayoutOption[] { GUILayout.Width(50) });
         GUILayout.EndHorizontal();
 
         GUILayout.BeginHorizontal();
         GUILayout.Space(30);
         if (GUILayout.Button("<<", new GUILayoutOption[] { GUILayout.Width(50) }))
         {
             PreviousLevel();
         }
         string changeLvl = GUILayout.TextField(" " + levelNumber, new GUILayoutOption[] { GUILayout.Width(50) });
         try
         {
             if (int.Parse(changeLvl) != levelNumber)
             {
                 if (LoadDataFromLocal(int.Parse(changeLvl)))
                     levelNumber = int.Parse(changeLvl);
 
             }
         }
         catch (Exception)
         {
 
             throw;
         }
 
         if (GUILayout.Button(">>", new GUILayoutOption[] { GUILayout.Width(50) }))
         {
             NextLevel();
         }
 
         if (GUILayout.Button("New level", new GUILayoutOption[] { GUILayout.Width(100) }))
         {
             AddLevel();
         }
 
 
         GUILayout.EndHorizontal();
         GUILayout.BeginHorizontal();
         GUILayout.Space(60);
 
         GUILayout.EndHorizontal();
         GUILayout.EndVertical();
 
         GUILayout.EndHorizontal();
 
     }
 
     void AddLevel()
     {
         SaveLevel();
         levelNumber = GetLastLevel() + 1;
         Initialize();
         SaveLevel();
     }
 
     void NextLevel()
     {
         levelNumber++;
         if (!LoadDataFromLocal(levelNumber))
             levelNumber--;
     }
 
     void PreviousLevel()
     {
         levelNumber--;
         if (levelNumber < 1)
             levelNumber = 1;
         if (!LoadDataFromLocal(levelNumber))
             levelNumber++;
 
 
     }
 
 
     #endregion
 
 
     void GUILimit()
     {
         GUILayout.BeginHorizontal();
         GUILayout.Space(60);
 
         GUILayout.Label("Limit:", EditorStyles.label, new GUILayoutOption[] { GUILayout.Width(50) });
         LIMIT limitTypeSave = limitType;
         int oldLimit = limit;
         limitType = (LIMIT)EditorGUILayout.EnumPopup(limitType, GUILayout.Width(93));
         if (limitType == LIMIT.MOVES)
             limit = EditorGUILayout.IntField(limit, new GUILayoutOption[] { GUILayout.Width(50) });
         else
         {
             GUILayout.BeginHorizontal();
             int limitMin = EditorGUILayout.IntField(limit / 60, new GUILayoutOption[] { GUILayout.Width(30) });
             GUILayout.Label(":", new GUILayoutOption[] { GUILayout.Width(10) });
             int limitSec = EditorGUILayout.IntField(limit - (limit / 60) * 60, new GUILayoutOption[] { GUILayout.Width(30) });
             limit = limitMin * 60 + limitSec;
             GUILayout.EndHorizontal();
         }
         if (limit <= 0)
             limit = 1;
         GUILayout.EndHorizontal();
 
         if (limitTypeSave != limitType || oldLimit != limit)
             SaveLevel();
 
     }
 
     void GUIColorLimit()
     {
         GUILayout.BeginHorizontal();
         GUILayout.Space(60);
 
         int saveInt = colorLimit;
         GUILayout.Label("Color limit:", EditorStyles.label, new GUILayoutOption[] { GUILayout.Width(100) });
         colorLimit = (int)GUILayout.HorizontalSlider(colorLimit, 3, 5, new GUILayoutOption[] { GUILayout.Width(100) });
         colorLimit = EditorGUILayout.IntField("", colorLimit, new GUILayoutOption[] { GUILayout.Width(50) });
         if (colorLimit < 3)
             colorLimit = 3;
         if (colorLimit > 5)
             colorLimit = 5;
 
         GUILayout.EndHorizontal();
 
         if (saveInt != colorLimit)
         {
             SaveLevel();
         }
 
     }
 
 
     void GUIStars()
     {
         GUILayout.BeginHorizontal();
         GUILayout.Space(30);
         GUILayout.BeginVertical();
 
         GUILayout.Label("Stars:", EditorStyles.boldLabel);
 
         GUILayout.BeginHorizontal();
         GUILayout.Space(30);
         GUILayout.Label("Star1", new GUILayoutOption[] { GUILayout.Width(100) });
         GUILayout.Label("Star2", new GUILayoutOption[] { GUILayout.Width(100) });
         GUILayout.Label("Star3", new GUILayoutOption[] { GUILayout.Width(100) });
         GUILayout.EndHorizontal();
 
         GUILayout.BeginHorizontal();
         GUILayout.Space(30);
         int s = 0;
         s = EditorGUILayout.IntField("", star1, new GUILayoutOption[] { GUILayout.Width(100) });
         if (s != star1)
         {
             star1 = s;
             SaveLevel();
         }
         if (star1 < 0)
             star1 = 10;
         s = EditorGUILayout.IntField("", star2, new GUILayoutOption[] { GUILayout.Width(100) });
         if (s != star2)
         {
             star2 = s;
             SaveLevel();
         }
         if (star2 < star1)
             star2 = star1 + 10;
         s = EditorGUILayout.IntField("", star3, new GUILayoutOption[] { GUILayout.Width(100) });
         if (s != star3)
         {
             star3 = s;
             SaveLevel();
         }
         if (star3 < star2)
             star3 = star2 + 10;
         GUILayout.EndHorizontal();
         GUILayout.EndVertical();
         GUILayout.EndHorizontal();
 
     }
 
     void GUITarget()
     {
         GUILayout.BeginHorizontal();
         GUILayout.Space(30);
         GUILayout.BeginVertical();
         GUILayout.Label("Target:", EditorStyles.boldLabel);
         GUILayout.BeginHorizontal();
         GUILayout.Space(30);
         GUILayout.BeginVertical();
         Target saveTarget = target;
         target = (Target)EditorGUILayout.EnumPopup(target, GUILayout.Width(100));
         if (target == Target.Top)
         {
         }
         GUILayout.EndVertical();
         if (saveTarget != target)
         {
             SaveLevel();
         }
         GUILayout.EndHorizontal();
         GUILayout.EndVertical();
 
 
         GUILayout.EndHorizontal();
     }
 
 
     void GUIBlocks()
     {
         GUILayout.BeginHorizontal();
         GUILayout.Space(30);
         GUILayout.BeginVertical();
 
 
         GUILayout.BeginVertical();
         GUILayout.Label("Tools:", EditorStyles.boldLabel);
         if (GUILayout.Button("Clear", new GUILayoutOption[] { GUILayout.Width(50), GUILayout.Height(50) }))
         {
             for (int i = 0; i < levelSquares.Length; i++)
             {
                 levelSquares[i] = 0;
             }
             SaveLevel();
         }
         GUILayout.EndVertical();
 
 
         GUILayout.Label("Balls:", EditorStyles.boldLabel);
         GUILayout.BeginHorizontal();
         GUILayout.Space(30);
         GUILayout.BeginVertical();
         GUILayout.BeginHorizontal();
 
         for (int i = 1; i <= System.Enum.GetValues(typeof(BallColor)).Length; i++)
         {
             if ((BallColor)i != 0)
             {
                 if (GUILayout.Button(ballTex[i - 1], new GUILayoutOption[] { GUILayout.Width(50), GUILayout.Height(50) }))
                 {
                     if ((BallColor)i != BallColor.centerball)
                         brush = (BallColor)i;
                     else
                     {
                         target = Target.centerball
                         levelSquares[5 * maxCols + 5] = BallColor.centerball;
                         SaveLevel();
                     }
                 }
             }
 
 
         }
         if (GUILayout.Button("  ", new GUILayoutOption[] { GUILayout.Width(50), GUILayout.Height(50) }))
         {
             brush = 0;
         }
         //   GUILayout.Label(" - empty", EditorStyles.boldLabel);
 
 
         GUILayout.EndHorizontal();
         GUILayout.EndVertical();
         GUILayout.EndHorizontal();
 
         GUILayout.EndVertical();
         GUILayout.EndHorizontal();
 
     }
 
     void GUIGameField()
     {
         GUILayout.BeginVertical();
         bool offset = false;
         for (int row = 0; row < maxRows; row++)
         {
             GUILayout.BeginHorizontal();
             if (offset)
             {
                 GUILayout.BeginHorizontal();
                 GUILayout.Space(30);
 
             }
             for (int col = 0; col < maxCols; col++)
             {
 
                 var imageButton = new object();
                 if (levelSquares[row * maxCols + col] == 0)
                 {
                     imageButton = "X";
                 }
                 else if (levelSquares[row * maxCols + col] != 0)
                 {
                     if (levelSquares[row * maxCols + col] == BallColor.blue)
                     {
                         imageButton = ballTex[0];
                     }
                     else if (levelSquares[row * maxCols + col] == BallColor.green)
                     {
                         imageButton = ballTex[1];
                     }
                     else if (levelSquares[row * maxCols + col] == BallColor.red)
                     {
                         imageButton = ballTex[2];
                     }
                     else if (levelSquares[row * maxCols + col] == BallColor.violet)
                     {
                         imageButton = ballTex[3];
                     }
                     else if (levelSquares[row * maxCols + col] == BallColor.yellow)
                     {
                         imageButton = ballTex[4];
                     }
                     else if (levelSquares[row * maxCols + col] == BallColor.random)
                     {
                         imageButton = ballTex[5];
                     }
                     else if (levelSquares[row * maxCols + col] == BallColor.centerball)
                     {
                         imageButton = ballTex[6];
                     }
 
                 }
 
                 if (GUILayout.Button(imageButton as Texture, new GUILayoutOption[] {
                     GUILayout.Width (50),
                     GUILayout.Height (50)
                 }))
                 {
                     SetType(col, row);
                 }
             }
             GUILayout.EndHorizontal();
             if (offset)
             {
                 GUILayout.EndHorizontal();
 
             }
 
 
             offset = !offset;
         }
         GUILayout.EndVertical();
     }
 
     void SetType(int col, int row)
     {
         bool centerballExist = false;
         levelSquares[row * maxCols + col] = brush;
         foreach (BallColor item in levelSquares)
         {
             if (item == BallColor.centerball)
                 centerballExist = true;
         }
         if (centerballExist) target = Target.centerball;
         else target = Target.Top;
         SaveLevel();
         // GetSquare(col, row).type = (int) squareType;
     }
 
 
     int GetLastLevel()
     {
         TextAsset mapText = null;
         for (int i = levelNumber; i < 50000; i++)
         {
             mapText = Resources.Load("Levels/" + i) as TextAsset;
             if (mapText == null)
             {
                 return i - 1;
             }
         }
         return 0;
     }
 
     void SaveLevel()
     {
         if (!fileName.Contains(".txt"))
             fileName += ".txt";
         SaveMap(fileName);
     }
 
     public void SaveMap(string fileName)
     {
         string saveString = "";
         //Create save string
         saveString += "MODE " + (int)target;
         saveString += "\r\n";
         saveString += "SIZE " + maxCols + "/" + maxRows;
         saveString += "\r\n";
         saveString += "LIMIT " + (int)limitType + "/" + limit;
         saveString += "\r\n";
         saveString += "COLOR LIMIT " + colorLimit;
         saveString += "\r\n";
         saveString += "STARS " + star1 + "/" + star2 + "/" + star3;
         saveString += "\r\n";
 
         //set map data
         for (int row = 0; row < maxRows; row++)
         {
             for (int col = 0; col < maxCols; col++)
             {
                 saveString += (int)levelSquares[row * maxCols + col];
                 //if this column not yet end of row, add space between them
                 if (col < (maxCols - 1))
                     saveString += " ";
             }
             //if this row is not yet end of row, add new line symbol between rows
             if (row < (maxRows - 1))
                 saveString += "\r\n";
         }
         if (Application.platform == RuntimePlatform.OSXEditor || Application.platform == RuntimePlatform.WindowsEditor)
         {
             //Write to file
             string activeDir = Application.dataPath + @"/SweetHalloween/Resources/Levels/";
             string newPath = System.IO.Path.Combine(activeDir, levelNumber + ".txt");
             StreamWriter sw = new StreamWriter(newPath);
             sw.Write(saveString);
             sw.Close();
         }
         AssetDatabase.Refresh();
     }
 
     public bool LoadDataFromLocal(int currentLevel)
     {
         //Read data from text file
         TextAsset mapText = Resources.Load("Levels/" + currentLevel) as TextAsset;
         if (mapText == null)
         {
             return false;
             SaveLevel();
             mapText = Resources.Load("Levels/" + currentLevel) as TextAsset;
         }
         ProcessGameDataFromString(mapText.text);
         return true;
     }
 
     void ProcessGameDataFromString(string mapText)
     {
         string[] lines = mapText.Split(new string[] { "\n" }, StringSplitOptions.RemoveEmptyEntries);
 
         int mapLine = 0;
         foreach (string line in lines)
         {
             if (line.StartsWith("MODE "))
             {
                 string modeString = line.Replace("MODE", string.Empty).Trim();
                 target = (Target)int.Parse(modeString);
             }
             else if (line.StartsWith("SIZE "))
             {
                 string blocksString = line.Replace("SIZE", string.Empty).Trim();
                 string[] sizes = blocksString.Split(new string[] { "/" }, StringSplitOptions.RemoveEmptyEntries);
                 maxCols = int.Parse(sizes[0]);
                 maxRows = int.Parse(sizes[1]);
                 Initialize();
             }
             else if (line.StartsWith("LIMIT "))
             {
                 string blocksString = line.Replace("LIMIT", string.Empty).Trim();
                 string[] sizes = blocksString.Split(new string[] { "/" }, StringSplitOptions.RemoveEmptyEntries);
                 limitType = (LIMIT)int.Parse(sizes[0]);
                 limit = int.Parse(sizes[1]);
 
             }
             else if (line.StartsWith("COLOR LIMIT "))
             {
                 string blocksString = line.Replace("COLOR LIMIT", string.Empty).Trim();
                 colorLimit = int.Parse(blocksString);
             }
             else if (line.StartsWith("STARS "))
             {
                 string blocksString = line.Replace("STARS", string.Empty).Trim();
                 string[] blocksNumbers = blocksString.Split(new string[] { "/" }, StringSplitOptions.RemoveEmptyEntries);
                 star1 = int.Parse(blocksNumbers[0]);
                 star2 = int.Parse(blocksNumbers[1]);
                 star3 = int.Parse(blocksNumbers[2]);
             }
             else
             { //Maps
               //Split lines again to get map numbers
                 string[] st = line.Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries);
                 for (int i = 0; i < st.Length; i++)
                 {
                     levelSquares[mapLine * maxCols + i] = (BallColor)int.Parse(st[i][0].ToString());
                 }
                 mapLine++;
             }
         }
     }
 
 
 
 }
 
 
 public class MySprite : ScriptableObject
 {
     public Sprite background;
 }



I'm having a problem with this line of code though,

**levelSquares[5 maxCols + 5] = BallColor.centerball;*

Keeps saying there is a parser error on it. Any help on this would be wonderful thank you.

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Answer by doublemax · Nov 05, 2016 at 08:53 AM

Semicolon missing at the end of the line above the error.

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