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Question by DThaiPome · Mar 25, 2016 at 09:48 PM · spritesspritesheetimages

Strange Blurry Sprites

I have a fairly large sprite sheet in a project I'm working on, but for some reason a few parts of the image (not the entire image and not each individual sliced sprite) are very blurry, even with the proper filter settings (Point). I have tried the following:

  • Changing any of the other sprite settings in the inspector, including "compressed" and "truecolor," the same spots remain blurry and nothing else seems to change.

  • Changing the scale of the sprite in the scene does not seem to do much.

  • I have tried to reimport the image through right-clicking, but to no avail.

  • I deleted the image from the project and imported an identical copy (making sure that it is unique, as it was not sliced). The same spots were blurry.

  • "Generate Mip Maps" is disabled.

Note that in any other image editor, no blurs are present, and I have already confirmed that transparency is not the issue. When cycling through each sprite, I found that there seems to be a pattern in which the sprites gradually become blurry and clear, which may point to something if somebody knows anything related to this.

I would really appreciate some help with this, as it's nothing that I can let slide.

If you would like screenshots, I'd be happy to post them

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Answer by Andreas Loew · Mar 25, 2016 at 10:35 PM

Which compression mode did you set for the texture? Try setting True Color or 16bit. "Compressed" will most likely not deliver good quality for your sprites - it uses lossy compression.

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avatar image DThaiPome · Mar 26, 2016 at 01:30 AM 0
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I tried that too, but nothing workd.

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