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Multi-Core CPU use + GPU use and such
I lately playing a game based on unity *1, but it seems only to use core 0 for physics.
It get the core 0 to ~ 80-90% (still room), while the rest is idleing, and the GPU usage is only at ~ 50-60%.
But the game which is doing lots and lots of physics on lots and lots of objects (550+ models loaded) is going down to less than one frame per second. (on a thing with more than 750+ objects I hit the record of 0.1 frame per second.. yes every 10 seconds i got a new frame... core 0 was maxed out at that time)
That game is meant to be realtime!
Is there an option to force Unity to use more than one core?
or use the GPU more for Physics?
I know lately is all about those mobile devices, but they also have already more than one core (4 latest gen) plus one GPU.
want to make use of all of my 6 CPU cores! Make that happen! 2
*1= actually its Kerbal Space Programm. *2= I dunno what version of Unity they are using it may be Version 3 which is know as not being well at use multicores.
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