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Question by cuongkimh4 · Mar 14, 2013 at 08:01 AM · profilergpucpu

CPU + GPU for devices?

hello, sorry my English. I want to build my game for many devices: iphone4 , 4S, 3GS, ipod. My game run different in every devices. I want to ask the requirement for GPU and CPU of device to make a good game. Please help me.

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avatar image CHPedersen · Mar 14, 2013 at 08:15 AM 1
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There is no ultimate answer for that. Just like all professional game titles have different $$anonymous$$imum requirements, so will your game have its own unique $$anonymous$$imum requirement. You will simply make whatever you consider a "good" game, and then test it on all your target platforms to see what it requires.

avatar image Graham-Dunnett ♦♦ · Mar 14, 2013 at 12:27 PM 0
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as CHPedersen said, you design your game to run on the devices you want it to run on... You do this through extensive testing. If for some reason you game goes not meet your quality levels on a device you don't publish to that device. Note that doing this on iOS devices is a bit tricky. You can't simply pick and choose what devices you support.

avatar image Karsnen_2 · Mar 14, 2013 at 01:56 PM 0
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You might have to let us know more about your game. Is it 2D or 3D - how many tris or vertices are using at the max for a single frame, does it have networking... blah blah blah. From that maybe we could give you a good game plan.

avatar image cuongkimh4 · Mar 15, 2013 at 04:00 AM 0
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$$anonymous$$y game is 3D. Tris 30k, Vert 225k, DrawCall 30, not networking. $$anonymous$$y game is RacingGame

avatar image Seth-Bergman · Mar 15, 2013 at 04:21 AM 2
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tris 30k, vert 225k? does that add up?

either way, you may have trouble with lower-end devices... but most "good" games these days would... it's just a trade-off between quality and compatibility..

in my experience, cheap android devices have CRAPPY GPUs

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