Question by
stm91 · Feb 24, 2016 at 12:54 PM ·
renderingshaderstexturesmesh manipulation
How to force rendering on intersecting objects (or alternative solution)?
I need some way to get a result as in the picture attached. Pink being any random geometry which is intersected by blue (which will be randomly placed during runtime). It only needs to be like this visually, the mesh can remain intact.
test.png
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