Unity IAP is failing in Sandbox when testing Interrupted purchase
Hi, I am trying to integrate a single non consumabel IAP on iOS, it is working fine when I initiate a normal purchase but it fails with an unknown error(Store specific error code: SKErrorUnknown ) when "Interrupt purchase for this tester" is enabled. Not sure what might be the reason. Can someone please suggest what's wrong.
IAP code used C# code
Here's the Xcode logs logs
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Hi, did you find some solution to this? I am having the same problem.
Thanks