Featured IAP with IOS 11 issue
I am currently tasked with adding support for iOS 11's Featured IAP to one of our existing apps. Featured IAP is an external purchase link on the AppStore that opens the game and prompts the player complete the transaction.
The problem I am having is that this link works fine when the application is open, but not when the app is closed. When the app is already open it goes into the app and prompts for the iTunes password and works correctly from there. When the app isn't open the link successfully launches the game but never prompts the user or calls any other callbacks.
I am testing on an iOS 11 beta device building with Unity 5.6.1 and the latest version of Unity IAP. I am initialising the store in a method called during [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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