Unity2D: Game Mechanic
I was watching the teaser trailer for Seasons After Fall, and I was struck by the effect they use to transition between seasons (around 21-24 seconds):
![Animation showing the reveal effect][2]
The level art, including the background and the foreground platforms, change from a sepia-coloured autumn to a lavender winter, with the effect spreading outward from the player character a bit like water soaking through paper.
It looks like more than just a palette change, as details in the leaf and bark patterns change in the transition.
How could I achieve an effect similar to this in a 2D Unity game?
i don't think this has a name. if you the background I would say they change tint color based on an alpha map that's clamped over time. this means more and more of an alpha map gets visible but is only used to tint the background. think.
the closest resemblance for me is a dissolve shader, basically doing the same, just not rendering pixels ins$$anonymous$$d of tinting them:
http://wiki.unity3d.com/index.php?title=Dissolve_With_Texture
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