Question by
YoungApprenticeDev · Mar 11, 2021 at 11:31 AM ·
particleseffect
Question about particles in Unity.
I am implementing a parser to read a script in order to convert to Unity. Unfortunately, I still don't quite understand Unity's particle system. Could anyone tell me a north which way should I go?
There are 3 effects, but the difference that only the parameters change.
Parameters:
1) Shape: CYLINDER duration = m_duration; arcAngle = 36.0f; outerSize = 3.5f; innerSize = 3.5f; longSpeed = 4.0f; heightSize = 40.0f; alpha = 0; maxAlpha = 128; alphaSpeed = maxAlpha / 6; fadeOutCnt = duration - 6; texture = ring_blue.tga 2) Shape: CYLINDER duration = m_duration; arcAngle = 36.0f; outerSize = 4.0f; innerSize = 4.0f; longSpeed = 5.0f; heightSize = 50.0f; alpha = 0; maxAlpha = 128; alphaSpeed = maxAlpha / 6; fadeOutCnt = duration - 6; texture = ring_blue.tga 3) ...
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