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Question by unity10000 · Mar 06, 2018 at 02:12 PM · error-messagegame objects

how do i fix error code in compiler

I have a script to open and close draw for model in unity 3d. when i build its successful but when i add script to game object it says (cannot add script, fix compile errors before creating new script components) below is the script i am using and error message.

using UnityEngine; using System.Collections;

public class InteractiveObject : MonoBehaviour {

 [SerializeField] private Vector3 openPosition, closedPosition;

 [SerializeField] private float animationTime;

 [SerializeField] private bool isOpen = false;

 [SerializeField] private MovementType movementType;

 private enum MovementType {Slide, Rotate};
 private Hashtable iTweenArgs;
 private AudioSource aSource;

 void Start () {
     iTweenArgs = iTweenArgs.Hash();
     iTweenArgs.Add("position", openPosition);
     iTweenArgs.Add("time", animationTime);
     iTweenArgs.Add("islocal", true);

     aSource = GetComponent<AudioSource>();
 }
 
 public void PerformAction () {
     if (aSource) {
         aSource.Play();
     }

     if (Input.GetKeyDown(KeyCode.E)) {
         if (isOpen) {
             iTweenArgs["position"] = closedPosition;
             iTweenArgs["rotation"] = closedPosition;
         } else {
             iTweenArgs["position"] = openPosition;
             iTweenArgs["rotation"] = openPosition;
         }

         isOpen = !isOpen;

         switch (movementType) {
             case MovementType.Slide:
          
                 break;}
     }
 }

}

Assets/SCRIPTS/InteractiveObject.cs(19,33): error CS1061: Type System.Collections.Hashtable' does not contain a definition for Hash' and no extension method Hash' of type System.Collections.Hashtable' could be found. Are you missing an assembly reference?

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