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Question by YngveL · Nov 08, 2016 at 01:09 PM · arrayerror-messageaudiolistener

Array index out of range on a Audio Visualizer

I have a "working" audio visualizer running, the white bars are jumping up and down to the music. But I'm getting constant Array index errors. Can anyone take a look at my code and try to help me out?

alt text

 using UnityEngine;
 using System.Collections;
 
 public class Spectrum : MonoBehaviour
 {
 
 
     public GameObject prefab;
     public float gridX = 5f;
     public float gridY = 5f;
     public float spacing = 2f;
 
     public int numberOfObjects = 20;
     public GameObject[] squares;
 
     void Start()
     {
         for (int y = 0; y < gridY; y++)
         {
             for (int x = -5; x < gridX; x++)
             {
                 Vector3 pos = new Vector3(x, 0, y) * spacing;
                 Instantiate(prefab, pos, Quaternion.identity);
             }
         }
 
         squares = GameObject.FindGameObjectsWithTag("Square");
 
     }
 
     void Update()
     {
         float[] spectrum = AudioListener.GetSpectrumData(1024, 0, FFTWindow.Hamming);
         for (int i = 0; 1 < numberOfObjects; i++)
         {
             Vector3 previousScale = squares[i].transform.localScale;
             previousScale.y = Mathf.Lerp(previousScale.y, spectrum[i] * 40, Time.deltaTime * 30);
             squares[i].transform.localScale = previousScale;
         }
     }
 
 }


array-index-error.png (18.1 kB)
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Answer by doublemax · Nov 08, 2016 at 01:17 PM

 for (int i = 0; 1 < numberOfObjects; i++)

Maybe you're using a font where 1 (one) and i (letter) look similar?

 for (int i = 0; i < numberOfObjects; i++)
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avatar image YngveL · Nov 08, 2016 at 01:20 PM 1
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Oh wow. Can't believe I missed that... Now I feel stupid. Thank you very much!

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