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Question by BDV · Feb 18, 2013 at 09:04 PM · guiimportmodelgameplay

Import a 3D model in Game (during runtime in GUI)

Hi guys , i am creating an editor or something like that .. where you can create your own model from cubes , spheres ... but what is important for me .. is it possible in unity to import a 3D model during gameplay through GUI ? i mean i will click on "import model button" and a file explorer will apear , i choose my model and it will place it to 0,0,0 for example ... ??

Thanks

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avatar image DavidDebnar · Feb 18, 2013 at 09:14 PM 0
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It is possible. The object has to preferaby be a .obj file though.

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Answer by Professor Snake · Feb 18, 2013 at 09:46 PM

Take a look at this wiki page: http://wiki.unity3d.com/index.php?title=ObjImporter

Attach this to something and then call ImportFile("path here") which will return an object of the type "Mesh". Then you can easily instantiate an empty gameObject with a MeshRenderer and assign the imported mesh to it:

 GameObject emptyPrefabWithMeshRenderer;
 String meshPath;
 GameObject spawnedPrefab;
 Mesh importedMesh=GetComponent("ObjImporter").ImportFile(meshPath);
 spawnedPrefab=Instantiate(emptyPrefabWithMeshRenderer,transform.position,transform.rotation);
 spawnedPrefab.GetComponent(MeshFilter).mesh = importedMesh;
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avatar image sami1592 · Apr 17, 2019 at 01:41 PM 0
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Hey, so this just imports the $$anonymous$$esh, do you know how to import materials as well?

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Answer by gusholiday · Mar 26, 2016 at 06:52 PM

@markmesiter88

Might not be helpful but you could it in the http://wiki.unity3d.com/index.php?title=ObjImporter file.

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Answer by markmeister88 · Aug 27, 2013 at 05:39 PM

Hi, i used the ObjImporter to download an obj from the web.

Is there any way to read also materials and apply to the GameObject?

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avatar image fronzu · May 18, 2017 at 09:46 AM 0
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Hi! Can you explain me how did you integrate the download from web please?

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