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I'm presently using Hexagon 2.5 to make my grey scale models then importing them to Carrara 8.0 to texture and animate them. Presently I'm having an issue where the models for some reason are not importing properly. On at least one of my models the front of it is showing that it's missing a piece. The edges are still there when I rotate around the model I can see the underside of it but the top of it is transparent.
What I have done so far is attempted to fix the model (found some empty area's) and export the model using .fbx format and the same thing happens.
My next venture is going to be rebuilding the model from scratch and trying that route, I would like to prevent that but if I have to so be it.
Answer by Piflik · Jun 18, 2012 at 08:34 PM
That is a Normals Issue, probably due to bad modeling habbits...
To fix it, open your model in Hexagon and flip the appropriate polygons. (Don't know Hexagon, but there should be an option to enable Backface Cull, so you can see those problems during modeling)
Not sure how to do that, but definitely looking into it. I just attempted to import the model directly from Hexagon and it comes over perfectly fine, just have to put the texturing on manually (not that I didn't have to already). when it comes from Carrara (which is where I'm animating) that's where the problem exists. Still looking into other means to resolve this and definitely looking into the polygon flipping.
The flipping worked, once I figured out how to do it in Carrara, the issue was completely resolved. Still learning this.
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