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Rain in multiplayer
Hello,
I was wondering how you create rain in a multiplayer game. If I do it with a particle system that follows the player; whenever they meet another player they will see his/hers "rain cloud". Is there any way to overcome it? Or is it safe to create a particle system - like I said - large enough, so this "rain cloud" effect won't be noticeable?
I guess you can make a particle system that is big enough for the entire map, but that depends on how graphically/processor demanding your game is going to be.
Answer by Peter G · May 22, 2011 at 03:37 PM
I don't do much Networking in Unity, but I would choose to not synchronize the rain over the network. Unless there is some special interaction between players and the rain, it probably won't matter if everyone can sees the same rain drops.
Answer by Ashkan_gc · Jul 09, 2015 at 10:19 AM
you actually can create the rain particle only for the player which is owned by the client. (networkview.isMine in old unity networking) and the player object in uNet.
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