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slippery surfaces
my problem is probably a simple one when you think about it really, i have a wheel with weight on top of it and is controlled by velocity. however when i hit a slope the objects tyre seems to slip a lot i have applied surfaces to the objects but nothing doesnt even help.
my tyre however is smooth as i had to use a sphere collider instead would this be the cause do i need to add some tread to this. i would jst use a mesh on my wheel but it causes jumping and other stuff when reaching a high speed.
so anyone any ideas i did have a script that changes the max angular velocity on the wheel but still doesnt help much
You really should be using a Wheel Collider for wheels, not a sphere collider. Regular colliders are very very finnicky when they're spinning at high speeds.
I managed to sort the collider and now using a mesh but still slippery. I only dont use wheel collider as theres a lot of jumps and different angles on which the wheel moves. I might try useing a wheel collider as a base and use a smaller sized collider on the wheel and see what happens.
so simple just make the floor and the wheels with a Physic $$anonymous$$aterial set to ice
Answer by BigBlob · Jan 28, 2012 at 05:24 PM
so simple just make the floor and the wheels with a Physic Material set to ice
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