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Question by reptilebeats · Jan 28, 2012 at 01:09 AM · wheelslip

slippery surfaces

my problem is probably a simple one when you think about it really, i have a wheel with weight on top of it and is controlled by velocity. however when i hit a slope the objects tyre seems to slip a lot i have applied surfaces to the objects but nothing doesnt even help.

my tyre however is smooth as i had to use a sphere collider instead would this be the cause do i need to add some tread to this. i would jst use a mesh on my wheel but it causes jumping and other stuff when reaching a high speed.

so anyone any ideas i did have a script that changes the max angular velocity on the wheel but still doesnt help much

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avatar image Jason B · Jan 28, 2012 at 02:09 AM 0
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You really should be using a Wheel Collider for wheels, not a sphere collider. Regular colliders are very very finnicky when they're spinning at high speeds.

avatar image reptilebeats · Jan 28, 2012 at 02:34 AM 0
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I managed to sort the collider and now using a mesh but still slippery. I only dont use wheel collider as theres a lot of jumps and different angles on which the wheel moves. I might try useing a wheel collider as a base and use a smaller sized collider on the wheel and see what happens.

avatar image BigBlob · Jan 28, 2012 at 05:24 PM 1
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so simple just make the floor and the wheels with a Physic $$anonymous$$aterial set to ice

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Answer by BigBlob · Jan 28, 2012 at 05:24 PM

so simple just make the floor and the wheels with a Physic Material set to ice

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avatar image reptilebeats · Jan 29, 2012 at 12:30 AM 3
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yes if that was my question

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