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Question by laurG · Jul 21, 2017 at 06:51 AM · particlesystemlodlodgroup

Mesh based Particle System LOD?

Hi!

Is it possible to create a LOD System at particle level for a Mesh based Particle System?

I can only set a global mesh in the Renderer tab of the particle system: alt text

What I would need is something like the LOD Group component, but for each particle: alt text

I'm working on a 3D endless runner and for my 3D coins I decided to use a particle system. I populate the scene with empty transforms that are used as anchors for particles that I set at runtime using ParticleSystem.SetParticles method.

The thing is I replaced my old system in which I was populating the scene with actual MeshRenderers using a prefab. Here I created 3 models for my coin that were added in a LOD Group.

Thank you!

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