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Colliding particles acting strange near/in colliders in unity 5
I have a 2d game, with 3d colliders added to walls, just for particles to have something to interact. Let's say a bullet hits a wall, spawning an explosion at hit spot.
Particles from explosion fly in all directions, some bouncing of a wall. Or at least in 4.6 they were. Now, in unity 5 (i use personal edition) they might jump into some random place/coordinate, instantly move to the other side of the collider and spawn in weird patterns and arcs around the scene (usually around center of the world).
Something changed, that needs re-adjusting or is it a bug?
This started for me straight after the 2017.1 update. This happens to me in a fully 3d situation. Firing a flamethrower from within a shield. I have exactly the same effect as your gif except in 3d.
Switching inspector to debug mode I can see that the interior collisions option does still exist but has no effect on this situation anymore.
Answer by antonkudin · Oct 04, 2015 at 01:25 PM
Its a bug and supposedly will be fixed, if not already in 5.2 I'm still in 5.1, and to get around it I changed collision quality to Medium. Seems to work ok.
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