Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by emperor1ee · Sep 29, 2013 at 05:17 PM · instantiatedestroyparticlesystemexplosion

explosion instaniate not destroyed

i have a 2d space shooter. The bullet prefab is contains a script and attached component is explosion transform. when my bullet hits asteroid it instantiates the explosion and it is destroyed but i still have explosion clones Why are they not destroyed since they are attached to the bullet prefab and bullet objects are destroyed

my Bullet script

 var bulletSpeed : float = 15.0; //bullet speed
 var vertMax : float =10; //height of bullet
 var explosion : Transform;
 
 
 function Start () {
 
 }
 
 function Update () {
 
     transform.Translate (0, bulletSpeed*Time.deltaTime, 0);
     
     if (transform.position.y>=vertMax){
         Destroy(gameObject);
     }
 
 }
 
 function OnTriggerEnter(other:Collider){
     if (other.gameObject.tag=="asteroid"){
 
         other.transform.position.y=10; //reset "other" object (asteroid)
         //transform.position.x= Random.Range(7,-7); 
         
         //create explosion
         Instantiate (explosion, transform.position, transform.rotation);
         Destroy(gameObject);
     }
 }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Hoeloe · Sep 29, 2013 at 05:18 PM 0
Share

Firstly, where are you attaching the explosion to the bullet? Secondly, it sounds like you're expecting the explosion to disappear as soon as the bullet does, which would result in it being created and destroyed instantly in this code.

avatar image emperor1ee · Sep 30, 2013 at 02:37 PM 0
Share

bullet is attached to another game object. Im trying to destroy the explosion prefab clone, but it wont let me destroy assets. I have tried assigning a variable to explosion transform and other things but wont work.

If i could destroy it id just have to put a delay in to see the effect

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by emperor1ee · Oct 04, 2013 at 01:57 PM

i have since found a solution. Attach a script to expolsion gameobject and destroy it after time period

 function Update () {
 Die();
 }
 
 function Die(){
     yield WaitForSeconds (waitTime);
     Destroy(gameObject);
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Explosion triggers another explosion 2 Answers

Can't seem to destroy instantiated objects. 1 Answer

Can a Network.Instantiate()'d object be Object.Destroy()'d? 0 Answers

Checking Instantiate/Destroy has been called | Checking number of scene GameObjects 1 Answer

Destroy last placed object and put a new one? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges