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Question by
Cort · Jun 28, 2012 at 09:54 PM ·
gameobjectnetworkinginstantiatedestroy
Can a Network.Instantiate()'d object be Object.Destroy()'d?
I'm mostly just curious: if I use Network.Instantiate()
to spawn a GameObject
on multiple clients, do I need to use Network.Destroy()
to remove it, or would it be safe for all the clients to just Object.Destroy(
) it locally (assuming, of course, that they all destroy it)?
Phrased differently, are Network.Instantiate()
and Network.Destroy()
pretty much just RPC wrappers around Object.Instantiate()
and Object.Destroy()
, or do they do additional work behind the scenes that makes it necessary to use the Network
versions on both ends of an object's lifetime?
Thanks!
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