- Home /
Android app killed after returning from Unity module
I am currently working on an Android app, where I am using an Unity module. I applied everything according to this tutorial:
https://medium.com/@davidbeloosesky/embedded-unity-within-android-app-7061f4f473a
and it launches perfectly. But I have a problem, when I am closing this Unity module. I get the following errors:
11-02 [...] I/Process: Sending signal. PID: 9290 SIG: 9
or
11-02 [...] I/Process: Sending signal. PID: 9518 SIG: 9
When I launch the Unity module I also get the following
11-02 [...] E/Unity: Unable to find AudioPluginOculusSpatializer
11-02 [...] E/Unity: Unable to find libAudioPluginOculusSpatializer
but I don't think, that this is the issue, because this module runs fine even with these errors.
Do you have any ideas, what may cause these errors (maybe there is some internal problem with Unity compiler)? Is there any way, in which I can get some more information about these errors?
Your answer
Follow this Question
Related Questions
No platforms found (Android Build) 3 Answers
Is it possible to record Logcat in app and record it? 0 Answers
Where do I start with Android logcat logs for crashes? 0 Answers
How to remove all unity's debug output from Android 1 Answer
(How) Can I get logcat data during runtime without native code? 0 Answers