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Question by EpsilonQoppa · Jul 16, 2017 at 11:54 PM · androidlogcat

(How) Can I get logcat data during runtime without native code?

When I was writing android applications in their native language and I wanted to catch errors, I would do something like this:

 public static void CaptureUnhandledExceptions()
 {
     int pid = android.os.Process.myPid();
     try {
         String command = String.format("logcat -d -v threadtime *:*");
         Process process = Runtime.getRuntime().exec(command);

         BufferedReader reader = new BufferedReader(new InputStreamReader(process.getInputStream()));
         StringBuilder result = new StringBuilder();
         String currentLine = null;

         while ((currentLine = reader.readLine()) != null) {
             if (currentLine != null && currentLine.contains(String.valueOf(pid))) {
                 result.append(currentLine);
                 result.append("<br/>");
             }
         }
         ExceptionHandler.get_Instance().logMessage(result.toString());
     }
     catch (Exception e)
     { Log.d("ERROR:", e.toString()); ExceptionHandler.get_Instance().logMessage(e.toString()); }
 }

Is there a way I can do this in the Unity with C#?

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