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Sub Emitter problems
I'm having some problems getting the sub emitters to work properly...or at all, really. I've looked around for information but there isn't much, and there was a previous post that even said it was just buggy. It it not working at all right now? If it is, is there a step-by-step I can reference?
Answer by 3dMOose · Oct 23, 2014 at 06:03 PM
This is how I usually do it:
Make the "spawner" particle system the parent of the "spawnee" particle system by dragging the spawnee PS under the spawner PS in the Hierarchy view.
In the spawner PS, drag the spawnee PS into the appropriate slot in the Sub Emitters module.
Set the spawnee PS to emission type: distance or burst (not time).
That should work, but if not, I've had success by saving and then re-opening Unity.
Answer by ChristoGordon · Jan 16, 2014 at 07:59 AM
Just figured it out, Click on the + symbol next to birth, collision or death. It will automatically add a new sub emitter particle system that you can tune.
Thanks for the great answer. What appears to be happening is that the sub emitter is actually quickly spawning a bunch of particles that are following the main particle. So initially it looks correct but you see the flickering because sub particles are being created-killed each frame. The fix was indeed to make the sub emitter a bust so it only spawns a single particle then set it's life the same as the parent system