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Question by Zitoox · Oct 01, 2016 at 01:25 AM · collidersparticleenvironmentterraincolliderleaves

Make particle interact with colliders

I have a particle that is basically a bunch of leaves (i think that is the name, correct me if i am wrong) that fall in a smooth way and interact with the wind, making the illusion that leaves are falling from the trees of my game. The problem is that when they hit the ground, they pass through it, completely ignoring the terrain's collider.

Is there a way to make the particles hit the ground and stay there for a while WITHOUT bugging it? My leaves are very smooth and i want them to stay that way.

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avatar image Zitoox · Oct 01, 2016 at 01:26 AM 0
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Actually, do mesh convex work in particles too?

avatar image Cherno · Oct 01, 2016 at 01:35 AM 0
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I don't understand your problem. The ParticleSystem supports collision and you can even control if the particles should cooliderwith a simple plane or with all colliders of one or more layers.

avatar image Zitoox Cherno · Oct 01, 2016 at 03:01 PM -1
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Oh... okay. I guess i didn't see that before! I am just starting to use particles,give me a break -.-'

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Answer by nonathaj · Oct 01, 2016 at 03:06 AM

Unity's built in particle system already supports collision. You need to look into the Collision Module that is already on your particle systems.

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avatar image Zitoox · Oct 01, 2016 at 03:02 PM 0
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Thanks! I didn't see that before.

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