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Question by madeFromCode · Apr 04, 2011 at 12:21 AM · colliderparticlescollidersparticleworld

How to control World Particle Collider through script

Is there a way to add a world particle collider to a particle system through script. AddComponent(???);

If there's not a way to add it at runtime is there a way to enable/disable it?

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Answer by Justin Warner · Apr 04, 2011 at 12:39 AM

Add it to the actual particle effect, then you can enable/disable it...

Use get component

http://unity3d.com/support/documentation/ScriptReference/GameObject.html

To get the component, and just .enable = false/true on which you want..

Should work =). Good luck!

Code:

function Update () {
    if(Input.GetKeyDown("w")){
        var test = gameObject.GetComponent("WorldParticleCollider");
        print(test);
    }
}
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avatar image madeFromCode · Apr 04, 2011 at 09:15 PM 0
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Preferably I'd like to create it in script with addComponent but I went ahead and added it to the prefab to try and control it that way. I can't seem to find out how to enable/disable it though. If I try to getComponent(Collider) it says there's not a collider attached. There's not an option, that I can find, for getting a WorldParticleCollider. Do you know the correct syntax for this?

avatar image Justin Warner · Apr 04, 2011 at 10:33 PM 0
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Edited and it works... So, that test is a gameobject, so now you can do .enable = false/true...

avatar image madeFromCode · Apr 08, 2011 at 10:19 PM 0
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Great! Thank you.

avatar image Yanger_xy · Jun 12, 2011 at 01:54 PM 0
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gameObject.GetComponent("WorldParticleCollider") It doesn't work at all.

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