Particle VFX look fine on Unity Editor (Play mode), but "some" of them cannot see on Android build (real device and Bluestack)
I stuck with some weird problem of UI game-object, UI mask, particle VFX that convert to be UI (using this method >> https://bitbucket.org/…/unit…/wiki/Controls/UIParticleSystem ).
The problem is, everything look fine on Unity Editor in Play mode.
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But when make an Android build, both real device (Android 7.1.1) and Bluestack (latest version) cannot display "some" of those particle VFX.
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I got 3 type of particle-VFX from my team animator. All of them really similar in way of configuration, especially in Renderer component, everything are all the same (just different by a sprite material).
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Order layer for all of them are the same number. All of them are in the same layer (I create it just for these particle VFX), they are in same hierarchy dept (same canvas but different branch). And had 1 camera that only see the layer.
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I already check about what camera was seeing during runtime (in Play mode), and its look fine. From those 3 types, just 1 type can display correctly, another 2 remaining cannot see on Android build. Any tips to find a root cause or fixing this issue?
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P.S. The project is on Unity 2017.2.1p1
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