Particle Effect Disrupted through Build
I created this smoke particle effect. It's really simple, just spawns a certain amount of augmented poly spheres over distance. It looks great in the editor, but there's this strange effect once I've built it to Android and I can't figure out why. I've attached a picture.
First, the material I'm using is Particle/Standard Surface, and then the color over lifetime fades from black to grey transparency %0. These are the only three things that determine color and transparency, so I don't know what might be changing it.
If you have any idea what might be causing this I'd be so grateful for the help!
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