VFX Graph evenly emit particles in space, and not to emit multiple particles from same point.
I use VFX Graph base on scattering point 3D space from Azure kinnect.
There are two problems.
The one is that particles are not evenly spaced in space. I want to make like this.
The second is that multiple particles are generated from one birth point. If I use pcache file and using index, avoid this problem. But when using kinect and render texture, I have no idea what to do.
What approach should I take?
・Unity 2019.2.5f1 ・VisualEffectGraph 6.9.0 ・keijiro/Akvfx (https://github.com/keijiro/Akvfx)
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