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Texture is black when testing on android, but not on PC
Ive looked for too long trying to find an answer to this question. I have put a 2d texture on the ground on my game. It is a pastell grass image. I am porting it to an android phone. Here you can see it, it is the green on the floor.
When I run it on my computer it runs fine, but on my Moto G phone it is a black texture. Does anyone know how I can fix this? Granted, I do not know much about texture settings when porting to android. Thank you, Here are my texture settings:
I feel like this should be a simple solution. Thanks for your help!
For your information,TrueColor(Uncompressed) texture is used for 2D elements or UI textures.If you are having the object as a 3D geometry(the green color object) dont use truecolor format,use texture format like DXT1 or DXT5 or any compressed format.Also for mobile platform use Diffuse material or $$anonymous$$obile>Bumped shader ins$$anonymous$$d of Bumped Diffuse.
Answer by camtronius · Jul 25, 2014 at 03:27 AM
I changed the texture properties to a sprite and it worked. :)